Leadership · Direction · Production

Keep game teams aligned, decisive, and shipping.

Leadership, direction, and production support for AAA and AA console & PC studios - with two decades of hands-on game development experience.

Book a Discovery Call30 minutes, no pitch.

Selected credits

  • Assassin's Creed IV: Black Flag
  • Tom Clancy's Rainbow Six Siege
  • Assassin's Creed Unity
  • Ubisoft
  • Cloud Chamber / 2K
  • People Can Fly
20+
years in game development
10 / 10
years as programmer, then producer
AAA
console & PC titles shipped

The problem

When a game is in trouble, the talent is rarely the problem.

Studios add people, meetings and process, and the game still doesn't get closer to done. Three things were never made to hold together.

Direction

No shared picture of the game.

Ask ten people what you're making, get ten answers. Iteration accumulates instead of converging because the pillars were never sharp enough to steer by.

Leadership

Decisions wait for someone who isn't there.

Work stalls because ownership is unclear. Authority and accountability never got named, so everything escalates or goes undecided.

Process

The same lessons, relearned.

Milestones slip and problems resurface because there's no loop between what the team learns and what it decides next.

"Direction, leadership and process. When all three reinforce each other, teams ship without heroics. Getting them into alignment is the whole of what I do."

About

Lukács Rácz
  • Gameplay Programmer → Lead → Senior Producer
  • Ubisoft · Cloud Chamber / 2K · People Can Fly
  • Level 1 Brain-Based Coaching Certificate
  • Professional Scrum Master

I'm Lukács Rácz.

Two decades making games, ten as a gameplay programmer, ten as a producer, leading multidisciplinary teams across studios and time zones.

I've shipped games. I've also watched good studios cancel projects and lay off teams, not because talent was missing, but because leadership, direction and process were never aligned. I've been in that room.

The Leading Game is what I do about it. I work with studios from the outside, speaking the language, having done the jobs, with no stake in studio politics, to get leadership teams aligned before the gap becomes a cancelled project.

"I gained clarity, confidence, and started stepping up more… I now feel more grounded and capable in my role."
Mar Gómez
Mar Gómez
Project Manager / Producer · 1:1 coaching client

How I work with studios

Four ways in. Pick where you're stuck.

Cohort programs for leads, directors and producers, built from games, not generic management theory. Modular and scaled to your calendar.

For: Leads, directors, producers and HRDownload training topics (PDF)

For senior producers, EPs and studio heads carrying the hardest calls: turnover, reboots, failed milestones, fragile builds, unhappy publishers. I coach from nine years inside studios at that altitude.

For: Senior producers, Executive Producers, and Studio Heads

A focused read on why the team can't hit vertical slice, why decisions get reopened, or why everything takes 3x longer. You get clear actions you own.

For: Game Studios, Executive Producers and Publishing Producers

When you pitch a game to a publisher, they ask one question: Can you ship? Put me on your advisory board so the answer will be yes. I help you with production, priorities, leadership and direction. I provide project reviews from my network of veteran AAA directors.

For: Indie developers

Founding studio engagements

Preferential terms for a small group of early collaborators.

I'm taking on a limited number of engagements in exchange for close collaboration and honest feedback. If your leads need development built for games, or a project needs a focused outside read, let's talk.

Book a Discovery Call30 minutes, no pitch.